Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Feb 20, 2010, 12:10 AM // 00:10   #21
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Advertisement

Disable Ads
Default

Backbreaker / Shatter nonprimary nerfs = lol.

Primal = finally dead...?

Resilient nerf worries me a little. 10e on a mediocre 8s spell you need to defend NPCs is yuck.

9A Backbreaker + no recharge Steelfang Slash = HELL YES.
FoxBat is offline  
Old Feb 20, 2010, 12:12 AM // 00:12   #22
Lion's Arch Merchant
 
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
Default

Why do you say that Rit damage is weak, and then proceed to nerf its only real damage dealing build which heavily involves the use of signet of spirits?? I dont care for the rest of the "buffs"... the only useful "buff" there would be AR and that does not warrant a SoS nerf.

And also where is the 5 year long overdue buffs to mesmers?? Although you guys will probably ignore the feedback anyway like you did on the last update. So meh.

All in all, I must admit I honestly didn't believe you guys at all when you said the update will be out in February. So that was a pleasant surprise I guess. Even so, if that's all you guys have been working on over the last 5 - 6 months, it definitely won't make me get all excited and want to come back anytime soon.
Giga_Gaia is offline  
Old Feb 20, 2010, 12:28 AM // 00:28   #23
Jungle Guide
 
Reformed's Avatar
 
Join Date: Aug 2009
Default

Change to Aggressive Refrain/Soldier's Fury is nice if you run h/h. Not too thrilled about the SoS nerf. The rest is meh...Obflesh nerf is actually surprising, in a bad way. You missed one though, no Spell Breaker? Might as well run the gauntlet at this point Anet and kill them all.
Reformed is offline  
Old Feb 20, 2010, 12:29 AM // 00:29   #24
Wilds Pathfinder
 
Lagg's Avatar
 
Join Date: Jun 2005
Profession: W/
Default

Big meh.

Instead of going back to basics you add even more patchwork, clumsy PvP/PvE splits and completely random buffs.



I don't expect any of my old buddies who quit when the game became stale to come back for more than a single day.



As for me, I'm waiting for the patch that fixes the entire game by killing it, ironically.

Guild Wars 2.
Lagg is offline  
Old Feb 20, 2010, 12:30 AM // 00:30   #25
Lion's Arch Merchant
 
Join Date: Jan 2007
Guild: farm
Profession: R/
Default Dwarven Battle Stance

"Finally, Dwarven Battle Stance is being revised a bit. It will cost 5 energy, provide +40 AL, and +33% attack speed. Dwarven Battle Stance will still cause interruption, though only when you use attack skills. It will no longer end if you use a skill. "

DBS already has +33% attack speed = GOOD
Dropping 5E = GOOD
Won't end when you use a skill anymore = GOOD

Adding 40AL helps JUST the warrior = SO WHAT??? (it results in very SLIGHTLY reduced pressure off the party healers for the duration of the stance).

Only ints when attack skill is used = BAD.
Adrenaline attack skills will still queue up so as to only be available 3-5 seconds into the battle & the energy attack skills still have recharge = CONSIDERABLY FEWER INTERRUPTS.

Reducing the CONTINUOUS interrupts provided by the exisitng PvE dwarven combo (Dwarven Battle Stance + Dwarven Stability) means that a single war won't be able to shut down spammers in HM - Ele, Nec, Ranger (thinking of choking gas in slavers), or almost all Melee in order to KEEP damage/pressure OFF of ANY ally the "enganged" foe is attacking. In it's current form, there is more utility to the TEAM play than the proposed change.

It's a waste of ANET's time to change this skill for PvE... mayB for PvP tho....

But, I know ANET is NOT gonna listen to me... whatever... with the pending change to Heal as One, who needs a hammer? The war can just cast GDW on his/her pet along with Never Rampage Alone to get a SIMILAR effect. Similar, but no where near as much FUN as the 1/4 sec KD EVERY TIME you connect with your hammer
doomfodder is offline  
Old Feb 20, 2010, 12:35 AM // 00:35   #26
Jungle Guide
 
DigitalFear's Avatar
 
Join Date: Jul 2009
Location: My mother's basement.
Profession: Me/
Default

Huh, isn't Soldier's Fury getting nerfed again? Removable -20 armor seems better than irremovable -20 armor to me...

SF is gonna get killed QQ.
Looking forward to the hammer buffs
Rits...Meh, no big changes.
Barbed Signet+Apply = big pressures?
Tactics will still be bad

And... Why no PvE Mesmer/Derv buffs? I mean come on...
DigitalFear is offline  
Old Feb 20, 2010, 12:37 AM // 00:37   #27
Frost Gate Guardian
 
Join Date: Mar 2006
Guild: N/A
Profession: R/E
Default

And when will we see separate Guild Wars box editions? You know, one for PvE and one for PvP?
/endsarcasm

This is getting stupid.

-ANoid

PS. Nerf Word of Healing already and give monks a chance at some variety already!
A. Noid is offline  
Old Feb 20, 2010, 12:40 AM // 00:40   #28
Desert Nomad
 
shoyon456's Avatar
 
Join Date: Jul 2006
Profession: D/
Default

Quote:
Originally Posted by Lagg View Post
Big meh.

Instead of going back to basics you add even more patchwork, clumsy PvP/PvE splits and completely random buffs.

Guild Wars 2.
Thing is, just because they get a brand new toy to play with doesn't mean they won't screw it up the same way.

Considering this PvE update took 5-6 months, it is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing pathetic. That they are trying make Rits even MORE viable in high-end PvE (SoS anyone?) when Dervs never see high-end PvE play pisses me off frankly. I've been patient in the years since the Derv nerfs hoping they would fix or address some of the fundamental flaws in the class, and especially so in the recent 5-6 silent months of no updates at all. Derv's aren't the only class that don't generally get a place in high-end PvE, but I'd say the derv situation is clearly the worst.

Before I buy GW2, I want to know who's running the updates, how often they will be, what their goals will be, what philosophy skills we be balanced on, etc...

I really don't care. They don't owe me an update. But if they want me to give GW2 a second thought, they won't think to put out these haphazard builds that add unnecessary layers. Hey Live Team, ever think that the reason warriors don't use Tactics for DPS is because...ITS NOT A DPS SKILL LINE? Most warriors want to run DPS, hell all professions want to. They make an active choice not to run tactics because its not expedient. And FYI, Warriors get the most play. Id rather see an effort to balance other classes to make them up to par and give them just as much play.
shoyon456 is offline  
Old Feb 20, 2010, 12:41 AM // 00:41   #29
Frost Gate Guardian
 
wetwillyhip's Avatar
 
Join Date: Aug 2006
Location: USA, Southern California, Orange County
Guild: Tyrian Elements [TyE]
Profession: R/Mo
Default

Quote:
Originally Posted by FoxBat View Post
Backbreaker / Shatter nonprimary nerfs = lol.

Primal = finally dead...?

Resilient nerf worries me a little. 10e on a mediocre 8s spell you need to defend NPCs is yuck.

9A Backbreaker + no recharge Steelfang Slash = HELL YES.

...sorry dude, i got excited too like you did about backbreaker + Steelfang slash, but both skills have different attribute lines. they won't work in combo well.
wetwillyhip is offline  
Old Feb 20, 2010, 12:44 AM // 00:44   #30
Krytan Explorer
 
O Nuxtofulakas's Avatar
 
Join Date: Jan 2006
Location: Did u check your closet?
Profession: N/
Default

good job anet....
hope you don't change your mind the last minute..

blood line hexes look really really interesting^^
O Nuxtofulakas is offline  
Old Feb 20, 2010, 12:46 AM // 00:46   #31
Desert Nomad
 
own age myname's Avatar
 
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
Default

Quote:
Originally Posted by shoyon456 View Post
Thing is, just because they get a brand new toy to play with doesn't mean they won't screw it up the same way.

Considering this PvE update took 5-6 months, it is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing pathetic. That they are trying make Rits even MORE viable in high-end PvE (SoS anyone?) when Dervs never see high-end PvE play pisses me off frankly. I've been patient in the years since the Derv nerfs hoping they would fix or address some of the fundamental flaws in the class, and especially so in the recent 5-6 silent months of no updates at all. Derv's aren't the only class that don't generally get a place in high-end PvE, but I'd say the derv situation is clearly the worst.

Before I buy GW2, I want to know who's running the updates, how often they will be, what their goals will be, what philosophy skills we be balanced on, etc...

I really don't care. They don't owe me an update. But if they want me to give GW2 a second thought, they won't think to put out these haphazard builds that add unnecessary layers. Hey Live Team, ever think that the reason warriors don't use Tactics for DPS is because...ITS NOT A DPS SKILL LINE? Most warriors want to run DPS, hell all professions want to. They make an active choice not to run tactics because its not expedient. And FYI, Warriors get the most play. Id rather see an effort to balance other classes to make them up to par and give them just as much play.
You echo my thoughts. Yeah, the update looks good on paper, but the fact of the matter is; this took f'ing 5 months. 5 MONTHS. Maybe they should stop making useless items like summoning stones and costumes....
own age myname is offline  
Old Feb 20, 2010, 12:47 AM // 00:47   #32
Frost Gate Guardian
 
sthpaw's Avatar
 
Join Date: Oct 2007
Location: Australia, Sydney
Guild: Overclockers Australia [OCAU]
Profession: W/
Default

sounds interesting, looks like bye bye speed clears about time.
looks like balanced or wateva u call it is coming back
i might come back to pve, just maybe.
sthpaw is offline  
Old Feb 20, 2010, 12:50 AM // 00:50   #33
Desert Nomad
 
own age myname's Avatar
 
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
Default

Quote:
Originally Posted by sthpaw View Post
sounds interesting, looks like bye bye speed clears about time.
looks like balanced or wateva u call it is coming back
i might come back to pve, just maybe.
Sorry to say, but "balanced" is not coming back anytime soon. People will just make a new fast build, and the farmers will migrate to that. Especially since Obby tank is being nerfed, the essential "tank" skill for balanced teams.
own age myname is offline  
Old Feb 20, 2010, 12:50 AM // 00:50   #34
Guest
 
Join Date: Dec 2006
Default

Quote:
Originally Posted by wetwillyhip View Post
...sorry dude, i got excited too like you did about backbreaker + Steelfang slash, but both skills have different attribute lines. they won't work in combo well.
It will work well. You only need 8 pts in strength for backbreaker bonus to trigger, 9 to meet weapon req and you can still max out sword. You must weapon swap obviously. This will be the next big thing in RA, that much I can predict.

Apart from that I found it really confusing what were pve changes and what were pvp changes...
Sankt Hallvard is offline  
Old Feb 20, 2010, 12:54 AM // 00:54   #35
Frost Gate Guardian
 
Join Date: Feb 2006
Default

will these updates effect fowsc ?
Peace is offline  
Old Feb 20, 2010, 12:54 AM // 00:54   #36
I despise facebook
 
Turbo Ginsu's Avatar
 
Join Date: Feb 2008
Location: Australia
Guild: Meeting of the Lost Minds
Profession: Me/
Default

Welcome to the new and improved "Hammer and Rit Wars". That's what it's saying with these updates. I can't see enough across the board to show me that the rest of the skill changes were for any other reason than to throw us off of the scent.

They've left many of the smaller farms alone altogether in this, which is a little ironic, because it was already easy enough to just take a rit or 2 to the areas that 600/sf were dominating and roll it that way. U know, places where u can make decent lewt in just the first room or 2?
At any rate, the places that will still be quite farmable will just notice a bit of a class shift, then continue to be farmed just as hard as ever, if not harder.

Nice try, but from this preliminary snip, SG nonetheless..

Must say, I agree with what Shoyon said about dervs. Not enough to throw on a modded farm build, feels like barrel scraping to me..How about a bit more viability? Mesmers, same again.

Looks like they're ignoring the same old ignores, persecuting the same old classes, yep, move along please, nothing new here..

Last edited by Turbo Ginsu; Feb 20, 2010 at 12:58 AM // 00:58..
Turbo Ginsu is offline  
Old Feb 20, 2010, 12:59 AM // 00:59   #37
Furnace Stoker
 
AngelWJedi's Avatar
 
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
Default

bad enough you are going to mess with 600/smite ;/ but with SoS too?! grr my feather farm will suck. i use sos to heal me when i am mobbed up. but least we got 50 points. got keys and used them to bad i got crap. ;/
AngelWJedi is offline  
Old Feb 20, 2010, 01:03 AM // 01:03   #38
Forge Runner
 
Operative 14's Avatar
 
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
Default

Sounds good I 'spose, I don't think any of these changes will affect me directly.

I am a little disappointed that Rits are going to be buffed again since they have actually gotten into the mainstream more, while other professions who havn't gotten any attention for years and are pariahs throughout the entire game (re: DERVISH!!) are being left by the wayside.
Operative 14 is offline  
Old Feb 20, 2010, 01:04 AM // 01:04   #39
Forge Runner
 
Cuilan's Avatar
 
Join Date: Mar 2008
Profession: Me/
Default

Quote:
Originally Posted by DigitalFear View Post
And... Why no PvE Mesmer/Derv buffs? I mean come on...
That's a good point. This update appears to further increase synergy with physical damage and necromancers.

A couple armor ignoring rit and ele nukes are nice, though.

I'm glad they touched but didn't nerf SoS.

Where and what was the Test Krewe doing with all this? I find it hard to believe (or at I would like to think it's hard to believe) that people who play this game support this? Anet should force the Test Krewe to make the "unliked by Anet" professions to test, but this sentence doesn't make sense.

Last edited by Cuilan; Feb 20, 2010 at 01:09 AM // 01:09..
Cuilan is offline  
Old Feb 20, 2010, 01:06 AM // 01:06   #40
Wilds Pathfinder
 
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
Default

Quote:
Originally Posted by ;
We’ve made some other changes to bring certain skills in line with other similar skills that were changed in past updates. In PvE, Heal As One is being updated to match the PvE change for Comfort Animal (if you equip this skill, you will not need to bring Charm Animal) and it will be getting an additional boost of life stealing (5...15) whenever your pet hits. Its healing will remain the same (25...145), but will no longer require you or your pet to be below 75% health.
So they're trying to make beastmasters somewhat viable now,eh?

Although the changes seem alright, why are only half of the professions being looked at? Paragons and mesmers have yet to recieve their major powercreep, and rits are starting to look like eles that won't suck in HM.

Quote:
Originally Posted by ;
We didn’t want to simply nerf Shadow Form and cause a mass migration to another overpowered build, only to nerf that after players start using it.
...
Based on our testing, observation and discussion, we expect to make changes to Shadow Form, Obsidian Flesh, and to a skill or two used in 600-Smite builds.
Umm, am I the only one who's seeing a contradiction here?
The Drunkard is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:30 AM // 08:30.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("